Associate Professor Eva Mårell-Olsson has published a new paper in IxD&A: Interaction Design and Architecture(s) about how gamification can be used as an online teaching strategy.
Read more about DIGSUM’s research group on Learning and ICT (LICT) [here].
ABSTRACT
This paper reports on a study investigating the use of gamification as a teaching strategy in an online setting for developing upper-secondary students’ 21st century skills (i.e., collaboration, critical reasoning, communication, solving complex problems, and being able to use and manage digital tools and devices). More specifically, the study aimed to empirically explore pedagogical design perspectives as well as students’ and teachers’ experiences on what opportunities and challenges they perceive about gamification teaching designs in this context.The findings show that designing for gamification teaching in an online setting with a specific purpose in developing students’ 21st century skills is quite a complex process. The participating teachers, for example, perceive gamification teaching designs as a catalyst for motivating and engaging students’ learning to a high extent, but the challenges they experience concern foremost how to design tasks and assess an individual student’s knowledge in collaborative assignments. This presented study is an aspiration and a practical example of directing towards development of smart learning ecosystems.
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